![]() ![]() The enemies are very deadly and they outnumber you, which makes teamwork a must to win. The Hunt mode tasks you and your teammates with finding and eliminating hidden AI enemies. The co-op “Hunt” gameplay is also fast paced, but the bouts of action are interspersed with time for your team to regroup and strategize. Either way, respawns take only a few seconds to match the pace of the game, giving you a chance to conquer the initial learning curve without too much frustration. ![]() Since the servers I joined tended to use realism mods, I’m not certain how much of this is actually present in the base game. There is no running away to cover to let your health regenerate if an enemy has you in their sights, you either kill them first or you’re dead. You’re always only a few bullets away from death, so quick reflexes are a must. The bigger your team’s lead, the longer your spawn time becomes which helps to keep games competitive and fast-paced until the end.Īnd when I say fast-paced, I mean it. Occupy matches last twelve minutes, giving plenty of time for the tide of the battle to shift. Each team has a point near their spawn that is relatively easy to capture and defend, so much of the fighting takes place over the coveted middle flag. Occupy is a similar capture-the-flag based mode, with three capture points instead of five. ![]() But the pace of the game quickly picks up as fighting concentrates over the last few flags. The challenge starts off easily enough it’s easy to capture a flag near your spawn point when there are no nearby enemies. If neither team manages to wrest control of all of the capture points, the team with the highest score at the end of the five minute round wins. The objective is to capture all five points to win the round, which will require venturing dangerously close to your opponents’ base. Since the game is still in alpha, only a handful of servers were available so I only got to try out three of the four online game modes: Firefight, Hunt, and Occupy.įirefight is essentially a map domination mode, with five capture points spanning the space between your spawn and the enemies’. The multiplayer, on the other hand, was good to go. The game will also include “training” and “shooting range” single player practice modes, but these were not playable in the alpha. Like most first person shooters, the focus of Insurgency is multiplayer gameplay. Can it live up to the expectations set by its predecessor? Now it’s a few years later, and New World Interactive hopes to repeat the success. Insurgency is due out this summer, but I got a chance to play with the alpha version ahead of the official release. ![]() #Modern combat domination ak47 mod#Using Valve’s Source engine, the Insurgency team created a multiplayer tactical modern shooter that focused on realism, encouraged teamwork, and earned the title of Mod of the Year in the process. Was is a little lacking? Perhaps you got stuck with selfish teammates who ignored the objectives or maybe the lack of realism (like surviving dozens of direct hits thanks to quickly regenerating health) made things a little too easy. New World Interactive is looking to create a shooter without these problems with Insurgency, their first release. Insurgency has its roots in a self-published Half-Life 2 mod from 2007 called Insurgency: Modern Infantry Combat. Think of your last experience playing a first-person shooter. ![]()
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